Never ever game rules2/18/2024 Or, to incorporate the idea from earlier in this post: Let’s save that crazyness for the future, and make a more familiar ruleset by disallowing suicide, and if you have no legal move you lose. So far I’ve glossed over the other details of this variant ruleset, because I’m not sure what they should be yet… if we allow suicide and use positional superko, then making a one-point eye is an automatic loss (the opponent suicides one stone, repeating the board position). Also, some fun stuff happens with Sending two, returning one: While pondering these things last night as I went to sleep (as you do), I wondered what would happen if we made this one small change: what if the first player to “violate” the ko rule won instead of lost? This means that you can never take a simple ko-shape, because the opponent takes back and wins. So I’m not here to argue that this formulation is “better”, but I think it is an interesting different perspective on the rules: The players take turns making moves until one of them violates superko. I think it’s aesthetically pleasing to allow every intersection on the board to be played as a legal move, but for a good user experience on a go server it also makes sense to just not let a player make a ko move. Obviously this distinction between making a move illegal or losing doesn’t affect the game at all, except at a very superficial level. This works especially nicely here since ko is the only type of forbidden move, but the same idea works if we also want to “forbid” suicide, just make suiciding a losing move. We could simply say “The first player that repeats a board position loses”.
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